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A Review of Multimedia Networking
Alan Taylor and Madjid Merabti
Liverpool John Moores University
January, 1995
Contents
1. INTRODUCTION
1.1. Networked Multimedia Applications
1.2. An Example
1.3. Report Structure
2. USER REQUIREMENTS FOR MULTIMEDIA
2.1. Human - Computer Interface
2.2. Access, Delivery, Scheduling and Recording
2.3. Interactivity
2.4. Educational requirements
2.5. Cost
3. ISSUES FOR USERS
3.1. Characteristics of multimedia
3.2. Compression
3.3. Storage
3.4. Bandwidth
3.5. Quality of Service
3.6. Platform Support
3.7. Inter-operability
4. COMPRESSION STANDARDS
4.1. JPEG Compression
4.2. MPEG Compression
4.3. ITU-T H.261 Compression
4.4. AVI, CDI and Quicktime
5. TRANSMISSION MEDIA
5.1. Copper Conductors
5.2. Coaxial Cable
5.3. Optical Fibre
5.4. Radio Systems
6. SERVICE PROVIDERS
6.1. Public Telecommunication Operators (PTO)
6.2. Cable TV Providers
7. LAN NETWORK TECHNOLOGIES
7.1. Ethernet at 10 Mbps
7.2. Fast Ethernet
7.3. FDDI
7.4. Iso-Ethernet
7.5. Proprietary LANs
7.6. Local ATM
8. WAN NETWORK SERVICES
8.1. Frame Relay
8.2. SMDS
8.3. The Integrated Services Digital Network (ISDN)
8.4. ATM
9. MULTIMEDIA AND INTERNET PROTOCOLS
9.1. Existing Internet Protocols
9.2. New Internet Protocols
9.3. Internet Protocols and ATM
9.4. ITU-T Standards
10. MULTIMEDIA PROGRAMMING INTERFACES
10.1. Design Issues
10.2. Multimedia Communication Models
10.3. First Implementations
11. NETWORKED MULTIMEDIA APPLICATION DESIGN
11.1. Real Time Multimedia Applications
11.1.1. Desk Top Conferencing
11.1.2. Video Conferencing or Videophone products
11.1.3. Video Mail
11.1.4. Image Viewing
11.1.5. Information Kiosks
11.1.6. Distance Learning
11.2. Non-Real Time Multimedia Applications
11.2.1. File Transfer
11.2.2. World Wide Web
11.2.3. Multimedia Mail
11.3. Networking Costs
11.4. Design of Networked Multimedia Applications
11.5. Design Guidelines
12. FUTURE TRENDS
12.1. Broadband Network Services
12.1.1. ATM Adaptation Layer Services
12.2. Future Teleservices
12.2.1. ITU-T and ETSI Services
12.2.2. ATM Forum Services
12.3. State of the Art Projects
12.4. Summary
12.4.1. Network Evolution in the Short Term
12.4.2. Future Networks
13. References
Graphics
Multimedia
Virtual Environments
Visualisation
Contents