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Next Perceived benefits of Up: Survey results: Virtual Back Funding

Focus and applications of VR work

Respondents were asked to describe their interest and activity in VR in two categories:

Reported areas of focus were:

  Applications development  				       18
  Human factors/HCI  						8
  VR peripherals development  					4
  Software architectures  					3
  Parallel architectures  					2
  Medical applications  					2
  Perception/action/cognitive aspects in virtual environments  	2
  Product promotion/Marketing  					2
  Socio-cognitive issues  					1
  Entertainment  						2
  Integrated manufacturing  					1
  Architectural design  					1
  Social issues of VR  						1
  Stereoscopic display systems  				1
  Eye-tracking  						1
  Art/Design  							1
  Education  							2

There was a wide range of specific application areas reported, including:

  Information visualization  			6
  Medical simulation  				5
  CAD/CAM  					4
  Architecture  				3
  Education and training  			3
  Construction planning and scheduling  	2
  Industrial simulation  			2
  Entertainment  				4
  Battlefield simulation  			2
  3D Television  				1
  CSCW  					1
  Cognitive aspects of virtual worlds  		1
  Collision detect  				1
  Driving simulation  				1
  Emotional iconography  			1
  Evacuation and safety  			1
  Fluid dynamics  				1
  Human workload when using multiple displays  	1
  Interactive solid modelling  			1
  Learning disabilities  			1
  Minerals industry  				1
  Modelling  					1
  Oil-rig abandonment scenarios  		1
  Remote inspection  				1
  Retinal scanning  				1
  Robotics  					1
  Spatial skills  				1
  Unspecified defense/military  		1

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