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References

1
Tom Meyer and Al Globus. Direct manipulation of isosurfaces and cutting planes in virtual environments. Technical Report CS-93-54, Brown University, RI, USA, December 1993.

2
Clifford Beshers and Steven Feiner. AutoVisual: Rule-based design of interactive multivariate visualizations. IEEE Computer Graphics and Applications, 13(4):41--49, July 1993.

3
Larry F. Hodges, Jay Bolter, Elizabeth Mynatt, William Ribarsky, and Ron van Teylingen. Virtual environments research at the Georgia Tech GVU Center. Presence, 2(3):234--243, 1993.

4
C. Cruz-Neira, D.J. Sandin, and T.A. DeFanti. Surround-screen projection-based virtual reality: The design and implementation of the CAVE. ACM Computer Graphics, 27:135--142, August 1993.

5
Peter Schröder and David Zeltzer. The virtual erector set: Dynamic simulation with linear recursive constraint propagation. ACM Computer Graphics, 24(2):23--31, March 1990.

6
Alex P. Pentland. Computational complexity versus simulated environments. ACM Computer Graphics, 24(2):185--192, March 1990.

7
S. Bryson and C. Levitt. The virtual windtunnel: An environment for the exploration of three-dimensional unsteady flows. In Visualization '91, pages 17--24, 1991.

8
Michael J. Zyda, David R. Pratt, John S. Falby, Paul T. Barham, and Kristen M. Kelleher. NPSNET and the Naval Postgraduate School Graphics and Video Laboratory. Presence, 2(3):244--258, 1993.

9
Mark A. DeLoura. A summary of virtual environments research at UNC-Chapel Hill. CyberEdge Journal, December 1992.

10
William Bricken and Geoffrey Coco. The VEOS project. Available via anonymous ftp from ftp.u.washington.edu.

11
J. Encarnação and M. Göbel. European activities in virtual reality. IEEE Computer Graphics and Applications, 14(1):66--74, January 1994.

12
M. Göbel and J. Neugebauer. The virtual reality demonstration centre. Computers and Graphics, 17(6):627--631, November 1993.

13
J.F. Balaguer and E. Gobbetti. Virtuality Builder II: On the topic of 3D interaction. In D. Thalmann and N. Magnenat-Thalmann, editors, Virtual Reality and Multimedia. John Wiley and Sons, 1993.

14
J.D. Bolter and C. van der Mast. The world processor: An interface for textual display and manipulation in virtual reality. Technical Report DUT-TWI-93-55, Delft University of Technology, Netherlands, March 1993.

15
Christer Carlsson and Olaf Hagsand. The MultiGDistributed Interactive Virtual Environment. In Lennart E. Fahlen and Kai-Mikael Jää-Aro, editors, Proceedings of the 5th MultiG Workshop, Swedish Institute of Computer Science, Box 1263, 164 28 Kista, Sweden, 1993.

16
P. Queau. Televirtuality: The merging of telecommunication and virtual reality. Computers and Graphics, 17(6):691--693, November 1993.

17
F. Bagiana. Tomorrow's space: Virtual reality applications at the European Space Agency. Computers and Graphics, 17(6):687--690, November 1993.

18
Tamotsu Murakami and Naomasa Nakajima. Direct and intuitive input device for 3-D shape deformation. In Proceedings of CHI '94, April 1994.

19
Y.A. Tijerino. A summary of VR activities in Japan. Available via email from yuri@atr-sw.atr.co.jp, April 1994.

20
D. Kahaner. A summary of recent Japanese activities in virtual reality (VR). Available via anonymous ftp from cs.arizona.edu, /japan/kahaner.reports/vr-10.92, October 1992.

21
D. Kahaner. Japanese activities in virtual reality. IEEE Computer Graphics and Applications, 14(1):75--78, January 1994.

22
D.N. Lee and J.R. Lishman. Visual proprioceptive control of stance. Journal of Human Movement Studies, 1:87--95, 1975.

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