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Contents
B Resources to support VR workers
This section lists the various resources which the survey respondents reported as their main sources of VR-related information.
- AIAS
- ARVO
- ATEI
- AVA
- Advanced Visual Interfaces Workshop
- BCS VR Application events
- BIT VR
- CeBIT
- CHI
- CIM
- Computer Graphics Expo
- ECVP
- Eurographics UK
- Eurographics
- GCE
- IAsPA
- IEE Colloqium
- IEEE R&A
- IEEE VRAIS
- ITEC
- Imagina
- Live 93
- Meckler VR shows worldwide
- SIGGRAPH
- SPIE
- UIST
- VR Expo (Meckler)
- VR User Show
- VRST
- VR World (US)
- ACM Transactions on Graphics
- AI Expert
- Aviation
- BIT
- CGW
- Communications of the ACM
- Computer Graphics Forum
- Computer Graphics World
- Computers and Graphics
- Cyberedge Journal
- The Edge Electronics News
- HCI
- Human Factors and Ergonomics News
- IEEE Computer Graphics & Applications
- IEEE Trans. on Systems, Man and Cybernetics
- International Journal of Man-Machine Studies
- Military Simulation and Training
- PC Magazine
- PC World
- Piz-Elation (VRASP)
- Presence
- Real-time Graphics
- SIGCHI
- SIGGRAPH
- Space and Environmental Medicine
- SPIE
- VR News
- VR User
- VR World
- VRS Journal (forthcoming)
- Virtual Reality Expert
- Virtual Reality Report
- Virtual Reality World
- Virtual (Italy)
- Visual Computer
- Wired
- Aukstakalnis S and Blatner D, Silicon Mirage: The Art and Science of Virtual Reality, Peachpit Press, 1992
- Burdea, G and Coiffret, P, Virtual Reality Technology, John Wiley, 1994
- Durlach N and Mavor AS (Eds), Virutal Reality: Scientific and Technological Challenges, National Academy Press, Washington DC, USA.
- R.A.Earnshaw, M.A. Gigante, H. Jones (Eds), Virutal Reality Systems, Academic Press, 1993, 0-12-227748-1
- Ellis (ed), Pictorial Communication in Virtual and Real Environments.
- Heim M, The Metaphysics of Virutal Reality, OUP 1993.
- Helsel SK and Roth JP (Eds), Virutal Reality: Theory, Practice and Promise, Meckler 1991.
- Helsel SK and Jacobson J (Eds), Virutal Reality Market Place 1994, Meckler 1994.
- Jaconson L, Garage Virutal Reality, Sams, 1994.
- Kalawsky, R, The Science of Virutal Reality and Virtual Environments, Addison-Wesley, 1994.
- Kreuger M, Artificial Reality II, Addison-Wesley, 1991.
- Larijani C, The VR primer, McGraw-Hill, 0-07-036416-8.
- Lavzoff, VR Playhouse, Waite Group Press, 1992.
- Loeffler CE and Anderson T, VR Casebook, Wiley, 1994.
- MacDonald L and Vince J (Eds), Interacting with Virtual Environments, Wiley, 1994.
- Magnenat Thalmann & Thalmann, Virtual Worlds and Multimedia, Wiley 0-471-93972-2.
- Magnenat Thalmann & Thalmann, Artifical Life and Virtual Reality, Wiley, 1994.
- Pimentel & Teizeira, VR Through the New Looking Glass, McGraw-Hill, 0-8306-4064-9.
- Rheingold H, Virtual Reality, Mandarin, 0-7493-0889-3.
- Rheingold H, The Virtual Community, Secker & Warburg, 1994.
- Stampe et al., Virtual Creations
- Tufte, Envisioning Information.
- Vince J, Virtual Reality Systems, Addison-Wesley, 1995.
- Wexelblat, VR Applications and Explanations, Academic Press, 0-12-745045-9.
- Wodaski R, Virtual Reality Madness, Sams, 0-672-30391-4.
- Wooley B, Virtual Worlds, Penguin.
- Sherman & Judkins, Glimpses of Heaven, Visions of Hell, Coronet, 0-340-60155-8.
- VR Intelligence Report - VR Centre
- alt.lang.vrml
- alt.3d
- alt.uu.virtual-worlds.misc
- comp.graphics
- comp.graphics.visualization
- comp.graphics.research
- comp.robotics
- sci.virtual-worlds
- sci.virtual-worlds.apps
- sgi.*
- homebrew-vr
- glove-list
- rend386-list
- www-vrml@wired.com
- ukvrsig@mailbase.ac.uk
Contents