Gombrich is dealing with decorative surfaces, and uses the language of information theory to do so. However our need is often to deal with the conveying of information in the more limited everyday sense the transfer of facts from author to observer. The structuring of information on a two-dimensional surface conforms to such obvious rules that we tend to take it for granted. Nevertheless such structuring can be regarded as providing useful meta-information which enhances the understanding of the content-information. So many design procedures make use of the spatial organisation of information in order to enhance understanding that only one or two examples need be cited.
Miles (1987) succinctly puts the case for spatial organisation in graphic design: Typography and layout, thoughtfully used, can provide signposts which reinforce the significance of each passage and help the readers to find their way about in a document. A gamut of conventional techniques used in laying out a page relies on our sure interpretation of juxtaposition, separation, alignment and non-alignment, relative sizes and so forth. It includes indents, paragraph spacing, columns, tabular layouts, and of course white space . The findings of the gestalt psychologists described above seem to suggest that this works at a basic precognitive level, though no doubt strongly reinforced by the learning of conventions.
Tufte devotes a whole chapter of Envisioning Information (1990) to another spatial artefact: layering and separation. Most of the book is devoted to the representation of multivariate information on a two-dimensional surface. In discussing layering, none of his examples depicts a third dimension in an obvious pictorial way. However, many of his examples allude to the missing dimension by means of tonal and colour differences. For example, in discussing the relation between signal and background marks providing substantive data and those providing the framework in which it can be understood he draws attention to the importance of suppressing the tone and saturation of the background. Perhaps our tendency to give attention to the marks of highest contrast as against those of lowest derives from our experience of the landscape, where tones and hues diminish with distance and we must attend for reasons of survival to those things which are nearest.
Interface design guidelines depend on the use of position on a surface for much of their effect. Examples (taken from Brown 1985) include:
The significance of these guidelines is that they are about constructing meaning or at the least, amplifying meaning using space. Of course, information structures of this kind can be enhanced by the availability of an additional, third, dimension. Even so, it is worth remembering that when using three dimensions in this way, three will often not be enough , just as two was not (Information spaces: from database to the Virtual Museum page 69).
Graphics Multimedia Virtual Environments Visualisation Contents