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Pratical Experience



VR in teaching

Multi-User VR

Multi-User VR in teaching


Observation Study


Data Capture

Ethical Issues




Case Studies Index

Multi-User Virtual Reality Technology as a Laboratory for Learning about Social Research: Issues and Prospects

14. References

Bechhofer, Frank. (1996) `Quantitative research in British sociology: Has it changed since 1981?', Sociology, 30: 583-91.

Dede, Chris (1996) `The evolution of constructivist learning environments: immersion in distributed, virtual worlds', Educational Technology, 35: 46-52.

Eisner, Elliot (1985) The Art of Educational Evaluation: A Personal View. Lewes: Falmer.

Lee, Raymond M. (1987) `Problems in field research: some simple teaching techniques', Teaching Sociology, 15 (2): 151-6.

Lee, Raymond M. (1993) Doing Research on Sensitive Topics. London: Sage.

Lee, Raymond M. (1995) Dangerous Fieldwork. Thousand Oaks, CA: Sage.

National Commission for the Protection of Human Subjects (1978) Ethical Principles and Guidelines for the Protection of Human Subjects of Research. (The Belmont Report). Washington, DC: US Government Printing Office.

Pantelidis, Veronica S. (1996) `Suggestions on when to use and when not to use Virtual Reality in education', VR in the Schools, 2 (1):

Sanders, Clinton R. 1980 `Rope burns: impediments to the achievement of basic comfort early in the field research experience' in William B. Shaffir, Robert A. Stebbins and Alan Turowetz, Fieldwork Experience: Qualitative Approaches to Social Research. New York: St Martin's Press.

Schoeder, Ralph (1997) `Networked worlds: social aspects of Multi-User Virtual Reality Technology', Sociological Research Online, 2:<>

Schroeder, Ralph (1996) Possible Worlds: The Social Dynamic of Virtual Reality Technology. Boulder, CO: Westview.

Schutt, Russell K., Alan Orenstein and Theodore C. Wagenaar (1982) Research Methods Courses: Syllabi, Assignments and Projects. Washington DC: American Sociological Association.

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