This report is also available as an Acrobat file.
Visits to selected
Up: Survey results: Virtual
Importance of VR
The desire most often expressed was that much more funding is required for
VR work. Respondents felt that VR research in the U.K. is on a par with the
United States in terms of quality, but without the same government or
research funding agency backing.
In particular, many respondents specifically request increased and
targeted funding for academic/industrial collaborations, for example as a
special EPSRC programme. This funding
should be medium/long term, and not be aimed at short-term `quick'
projects.
Other initiatives were suggested:
- Research on the basic concepts of VR.
- The promotion of `real' VR applications, to dispel the hype
surrounding the subject, and the emphasis on games (important though the
games market may be).
- Joint Research Council initiatives, encouraging workers from
different areas to work together on VR.
- A set of VR demonstrator programs for carefully chosen applications.
- The formation of a government-sponsored `VR club', along the lines
of the DTI Awareness Clubs. Also national support for existing groups such
as the U.K. VR SIG and the Virtual Reality Society.
- The creation of a publicly accessible database for VR-related
information.
- Use of SuperJANET for centralisation of powerful VR `server' resources and
their remote usage.
- Research on the social issues of VR technology.
- A programme of regular nationwide workshops covering aspects of VR
technology and its application.
- More research into rendering algorithms.
- Have high value areas highlighted, and promote them centrally
(government/EC) funded research to target getting the U.K./Europe a world
lead in those areas.
- VR steering committees with good technical representation.
Graphics Multimedia
Virtual Environments Visualisation
Contents