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7 Acknowledgement

Funding provided by the Advisory Group on Computer Graphics (AGOCG) to prepare this report is gratefully acknowledged.

8 References

Foley, J., van Dam, A., Feiner, S., and Hughes, J. (1990). Computer Graphics: Principles and Practice (2nd Ed.). Addison-Wesley Publishing Company, Reading, Massachusetts.

Green, M., and Sun, H. (1995). Computer Graphics Modeling for Virtual Environments. In Virtual Environments and Advanced Interface Design (Ed. by Barfield, W. and Furness, T.A.), pp 63-101, Oxford University Press, New York.

Kalawsky, R.S. (1993). The Science of Virtual Reality and Virtual Environments. Addison-Wesley Publishing Company, Wokingham, England.

Kalawsky, R.S. (1996). Exploiting Virtual Reality Techniques in Education and Training: Technological Issues. SIMA Report Series ISSN 1356-5370.

Leler, W. (1995). Actor-Based Simulation + Linda = Virtual Environments. In Object-Oriented Programming for Graphics (Ed. by Laffra, C., Blake, E.H., de Mey, V., and Pintado, X.), pp 13-22, Springer-Verlag.

Mantyla, M. (1988). An Introduction to Solid Modelling. Computer Science Press

MultiGen Modelers Guide (Version 14.2, June 1995). MultiGen Inc, San Jose, CA 95126.

Pratt, M. J. (1990). Solid Modelling - Survey and Current Research Issues. In Computer Graphics Techniques: Theory and Practice (Ed. by Rogers, D.F. and Earnshaw R.A.), pp 363-405, Springer-Verlag

Steed, A. (1996). "Defining Interaction within Virtual Environments". PhD Thesis, Department of Computer Science, Queen Mary and Westfield College, University of London.

Youngblut, C., Johnson, R.E., Nash, S.H., Wienclaw, R.A. and Will, C.A. (1996). Review of Virtual Environment Interface Technology, Institute for Defence Analyses (IDA), Paper P-3186.

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