P.J. Costello, July 23rd, 1997
|Advanced VR Research Centre|
|Dept. of Human Sciences|
VR techniques provide the user with a new and more powerful method of interacting with computers than the traditional techniques of keyboard and mouse. As such, there are many potential VR applications in areas such as entertainment, medicine and engineering and many research groups in the UK and abroad are now investigating this technology with the view to developing commercially viable products. There are various implementations of VR and these can be placed broadly into three categories; desktop, semi-immersive and fully immersive depending on the sophistication of the technologies being used.. However, the exploitation of this technology has not been without its drawbacks. A number of recent reports have suggested that the use of VR equipment may have unwanted physical, physiological and psychological side-effects. This report provides an overview of current research in this area, the principal findings and the relationship between potential side-effects and the VR implementation being used. It is hoped that this report will provide a thorough overview of the area of VR health and safety for members of the AGOCG user commumity who are considering buying, or already own, a VR system.
2. Types of VR system
3. Health Issues associated with VR Use
Graphics Multimedia Virtual Environments Visualisation Contents