Contents
Exploiting Virtual Reality Techniques in Education and Training: Technological Issues
16. Appendix G Future Full Immersion (Head-coupled) VR System
16.1 Functional Representation
16.2 Concept
- Head coupled display
- User can achieve the greatest sense of presence and immersion
- Speech recognition
- Eye tracking system
16.3 Advantages
- Full immersion
- 360° field of regard
16.4 Issues
- Resolution of head mounted displays
- Visual lags
- Field of view
- 3D interaction style
- Software
- Eye tracker integration
- 3D localisation
Contents
Graphics Multimedia
Virtual Environments Visualisation
Contents