Contents
Exploiting Virtual Reality Techniques in Education and Training: Technological Issues
1. Contents
1. CONTENTS
2. INTRODUCTION
2.1 BACKGROUND
2.2 REPORT OBJECTIVES
2.3 REPORT STRUCTURE
2.4 VIRTUAL ENVIRONMENTS: EDUCATIONAL CONTEXT
2.5 GENERIC MODEL OF AN EDUCATIONAL VR ENVIRONMENT
3. RELEVANCE TO HIGHER EDUCATION
3.1 INTRODUCTION
3.2 SITUATION REVIEW
3.3 VIRTUAL REALITY AS AN EDUCATIONAL TOOL
3.4 EDUCATIONAL BENEFIT
3.5 EDUCATIONAL ATTRIBUTES
3.6 ISSUES
4. DEVELOPMENTS IN VR TECHNOLOGY
4.1 INTRODUCTION
4.2 FUNCTIONAL CHARACTERISATION OF A VR SYSTEM
4.3 SPECIFIC TECHNOLOGICAL ISSUES AND REQUIREMENTS
5. CONCLUSIONS AND RECOMMENDATIONS
5.1 INTRODUCTION
5.2 KEY BENEFITS OF VR TO EDUCATION PROVIDERS
5.3 ISSUES
5.4 RESEARCH
5.5 RISK FACTORS
6. BIBLIOGRAPHY
6.1 ESSENTIAL READING MATERIAL
6.2 BACKGROUND READING MATERAL
7. ACKNOWLEDGEMENTS
8. INDEX
9. APPENDIX A OVERVIEW FUNCTIONAL DECOMPOSITION OF A VR SYSTEM
10. APPENDIX B FUNCTIONAL DECOMPOSITION OF A VR SYSTEM
11. APPENDIX C CURRENT NON IMMERSIVE (DESK-TOP) VR SYSTEM
11.1 FUNCTIONAL REPRESENTATION:
11.2 CONCEPT:
11.3 ADVANTAGES:
11.4 ISSUES:
12. APPENDIX D FUTURE NON IMMERSIVE (DESK-TOP) VR SYSTEM
12.1 FUNCTIONAL REPRESENTATION
12.2 CONCEPT:
12.3 ADVANTAGES:
12.4 ISSUES:
13. APPENDIX E CURRENT SEMI IMMERSION (PROJECTION) VR SYSTEM
13.1 FUNCTIONAL REPRESENTATION
13.2 CONCEPT
13.3 ADVANTAGES
13.4 ISSUES
14. APPENDIX F FUTURE SEMI IMMERSION (PROJECTION) VR SYSTEM
14.1 FUNCTIONAL REPRESENTATION
14.2 CONCEPT
14.3 ADVANTAGES
14.4 ISSUES
15. APPENDIX F CURRENT FULL IMMERSION (HEAD-COUPLED) VR SYSTEM
15.1 FUNCTIONAL REPRESENTATION
15.2 CONCEPT
15.3 ADVANTAGES
15.4 ISSUES
16. APPENDIX G FUTURE FULL IMMERSION (HEAD-COUPLED) VR SYSTEM
16.1 FUNCTIONAL REPRESENTATIO
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16.2 CONCEPT
16.3 ADVANTAGES
16.4 ISSUES
17. APPENDIX H FUNCTIONAL CHARACTERISATION TABLES
Contents
Graphics
Multimedia
Virtual Environments
Visualisation
Contents