AGOCG Rendering Evaluation
This report is also available as an Acrobat file
This survey of rendering systems was funded by
the UK Advisory Group on
Almost too much information has now become available about
3D rendering systems and their associated formats.
Someone unfamiliar with 3D rendering systems could
find it difficult to make a judgement about which
direction to take.
One of the difficulties is the different uses to which
3D rendering is put: visualization, entertainment, virtual reality,
animation and so on.
This live survey aims:
- to take a broad approach, so that the diversity of uses
to which renderers are put are represented here
- to use a common template where appropriate, to help make information
easier to find
- to store as little as possible - where the content already exists
elsewhere, a link is made to it, except for some brief summarising
- to include information on formats and their converters, because the format of the renderer rarely matches the format of the data.
Structure of the Information
This survey contains information about software
the main interest being in renderers and format conversion.
the platforms on which they run, the input formats they accept and,
where relevant, the output formats also.
The survey also contains information on
relevant to rendering systems - either those
formats which are used directly as input to a renderer or
can easily be converted to one.
Software primarily devoted to format conversion is reachable via
the formats which it handles.
Trademarks are not explicitly marked in these pages.
However the web page for each product includes a link to
a web page of, to the best of our belief, the relevant
If there is any product for which this is not the case,
please inform the contact point.
People involved in the survey
The survey has been carried out by the following people in the
Computation and Information at
Janet Haswell and
If there are suggestions for additions or other improvements
to this web on Rendering Systems, please
mail the contact point
for this survey.
Julian Gallop, 3 December, 1997
Virtual Environments Visualisation