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Exploiting Virtual Reality Techniques in Education and Training: Technological Issues

8. Index

A B C D E F G H I K L M N P R S T V W

3

3D interaction
3D interaction devices
3D joystick
3D joysticks
3D Studio

A

AGOCG
American Sign Language
auditory cues
Auditory displays

B

behavioural representations
body gestures

C


CAD tools
CBT
CD-ROM
Cognitive agents
Computer based training
Connected speech systems
copyright
Copyright issues

D

Demographic factors
Desk-top VR
Direct Manipulation
direct man-machine interface
Display media
Distance learning
dVS/dVISE
dynamics

E

educational process
engineering design
external environment
eye control

F

field of regard
flight simulator
flythrough
full immersion
Full Immersive VR
functional decomposition

G

gesture recognition (alt)
glove devices

H

Haptic/kinaesthetic displays
head coupled display
Head Sensor Processing
host platform
human factors (alt)
Human-Computer Interaction

I

IMAX theatre
intellectual property
intelligent advisors
Interaction devices
internet (alt)
IPR
ISDN (alt)
isolated word systems

K

keyboard
Kinaesthetic Feedback

L

large screen monitor
large screen television projector
LCD television projectors
Learning/training transfer

M

material properties
Microsoft
Modelling systems
mouse
MultiGen
Multi-media
multiple television projection systems
multi-sensory environments

N


network communications
Networked VR
Non-immersive VR

P

perceptual processes
performance evaluation
Peripheral Technologies (alt)
physics
Physiological sensing
presence

R

Reality Centre
remote VR server
risk factors

S

screen curvature correction
Semi Immersive VR
sense of immersion
sense of presence
Silicon Graphics Inc
SIMNET
simulation
simulator system
Speech input
Stereographic projection
Super Janet
synthetic computer generated environment
synthetic environment

T

Tactile Feedback
technology
Technology obsolescence
training environment

V

virtual design studio
virtual environment
Virtual Hand Controller
Virtual Reality (alt) (alt)
virtual teaching aids
visualisation
VR authoring tools
VRML (alt) (alt)
VRML 2.0

W

world wide web
WWW
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