|About this Report|
This report is about the second version of the Virtual Reality Modelling Language, VRML 2.0, the file format standard that has brought interactive virtual worlds and a three dimensional interface to the World Wide Web. The report has two parts:
Part 1: A Guide to VRML 2.0, introduces the language and provides an overview of software and resources available for viewing and creating VRML worlds. It has seven sections:
- The Introduction describes what VRML is, how it was developed and what it can be used for. It also explains the differences between the different versions of VRML.
- VRML Browsers summarizes the main features of six different programs currently available for viewing VRML 2.0 worlds. It includes screenshots and the addresses of the Web sites from where the software can be downloaded.
- Language Details introduces the features of the language, primarily with the use of examples. It also lists the locations of some online tutorials.
- Creating VRML Worlds describes various software tools and resources that can be used when creating VRML 2.0 worlds, including file translators, validators and object libraries.
- Publishing Worlds on the Web discusses techniques, such as integrating VRML with HTML and file optimization, that are useful when making worlds available on the Web.
- Future Development summarizes the current state of VRML and discusses how it is likely to develop in the future.
- Further Information lists other useful sources of information on VRML 2.0, including Web sites, newsgroups, books and reports.
Part 2: An Evaluation of VRML Modelling Tools, compares six different VRML 2.0 modelling applications for the Windows95 system. It includes a description of the selection procedure, the evaluation methodology, an overview of the each application, screenshots, a table comparing the different features and a conclusion.
This report has been produced as part of the Support Initiative for Multimedia Applications project, funded under the JISC New Technologies Initaitive and administered by the Advisory Group on Computer Graphics.
The author welcomes any comments, he can be contacted at N.Ashdown@mmu.ac.uk.
Graphics Multimedia Virtual Environments Visualisation Contents